Website powered by

Trine 4: Substance Designer Material Dump Pt.1

Part 1 of the Substance material dump. These are materials I made for Trine 4 using Substance Designer. I hadn't used SD before working on Trine 4, so I learned a whole lot during this project. This dump is for the more "manmade", or non-natural materials.

I created a generator to make stained glass windows from lineart and a rough color blockout only. The rightmost panel was designed by another artist, and the rest are my design.

I created a generator to make stained glass windows from lineart and a rough color blockout only. The rightmost panel was designed by another artist, and the rest are my design.

More stained glass from the generator. The leftmost window was sketched by another artist, and I refined and applied the sketch.

More stained glass from the generator. The leftmost window was sketched by another artist, and I refined and applied the sketch.

Plank floor initially meant for the Badgerborough level. The material has many parameters for multiple levels of disrepair and floor variations

Plank floor initially meant for the Badgerborough level. The material has many parameters for multiple levels of disrepair and floor variations

This was used as the base for the stained glass generator. The material takes a lineart or grayscale input, and generates a stone tile floor from it.

This was used as the base for the stained glass generator. The material takes a lineart or grayscale input, and generates a stone tile floor from it.