Senior Environment Artist
Created miscellaneous environment props, larger building block sets. Started using Substance Designer and became very proficient with it during the development of Trine 4.
Worked as a 3D artist on Urban Empire, creating mainly building and interior props, as well as terrain materials.
My first job in the game industry. I worked as a QA tester, starting as an intern and moving on to a paid employee, until my contract ran out.