Our team came together to create an epic, immersive environment within a three-month timeframe. We tackled complex challenges such as simulating lava flows, generating basalt formations, and crafting dynamic VFX, all optimized in Unreal Engine. Focused on achieving scale and grandeur without relying on traditional reference points like character models, we managed to push the boundaries of stylized architecture.
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Thule was created as an internal project for Redhill Games with an independent multidisciplinary team with a timeframe of 3 months, and it was a good real-life exercise in project planning and management. We hit our initially set goals within the allocated time, and managed to adapt to unforseen difficulties without compromising on the quality of the end result. I had ownership of the area past the main gate, which covered the temple interior architecture, the crater cave, and the main temple structure. My other responsibilities included creating materials, most of the environmental shaders and VFX apart from lava related effects, and also general project management.
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Rest of the team:
Concept Art
https://www.artstation.com/paulthureau
https://www.artstation.com/wiindigoat
Tech Art & VFX
https://www.artstation.com/snowwolf
Environment Art
https://www.artstation.com/rarrix
https://www.artstation.com/moistmittens
Lighting
https://www.artstation.com/simbad