I'm happy to show off my work on the Overwatch 2 Underworld event, which I worked on during our partnership with Blizzard. I was tasked with set dressing the unused area of the King's Row map for the event, and optimizing the modified map to hit the performance targets. This was my first task that made it to the live game, and it was really cool to learn about the processes involved.
A huge thank you to everyone who worked on this map alongside me, and to Blizzard for this opportunity!